标签:src context 自定义 Windows dst project cocos2d path name
2015-11-15 03:07:59
重要提示:更换VS开发版本请删除并重新解压cocos2d-x文件,清除编译中残留下的文件
测试平台:Win10 x64 , python 2.7.10 , cocos2d-x 2.2.6 , Visual Studio 2010
测试路径
项目路径:D:\Workspace\projects
程序路径:D:\LAMP\cocos2d-x-2.2.6
实施步骤
1. 通过高级系统设置建立系统环境变量(用户环境变量也可以)
COCOS2D_HOME = D:\LAMP\cocos2d-x-2.2.6
2. %COCOS2D_HOME%\tools\project-creator 下建立create_project_win.py 文件
3. D:\Workspace\projects 路径下创建文件 create_project.bat
4. 双击bat文件即可在项目路径下创建项目文件夹
注意:
请按照源码中的格式修改文件源码中的路径
此方法中已经将替换 sln 、vcxproj 文件中的环境变量代码加入 python 源码中
经测试,项目文件可以正常编译运行
create_project_win.py 源码
#!/usr/bin/python
# create_project.py
# Create cross-platform cocos2d-x project
# Copyright (c) 2012 cocos2d-x.org
# Author: WangZhe
# define global variables
context = {
"language" : "undefined",
"src_project_name" : "undefined",
"src_package_name" : "undefined",
"dst_project_name" : "undefined",
"dst_package_name" : "undefined",
"src_project_path" : "undefined",
"dst_project_path" : "undefined",
"script_dir" : "undefined",
}
platforms_list = []
# begin
import sys
import os, os.path
import json
import shutil
def dumpUsage():
print "Usage: create_project.py -project PROJECT_NAME -package PACKAGE_NAME -language PROGRAMING_LANGUAGE"
print "Options:"
print " -project PROJECT_NAME Project name, for example: MyGame"
print " -package PACKAGE_NAME Package name, for example: com.MyCompany.MyAwesomeGame"
print " -language PROGRAMING_LANGUAGE Major programing lanauge you want to used, should be [cpp | lua | javascript]"
print ""
print "Sample 1: ./create_project.py -project MyGame -package com.MyCompany.AwesomeGame"
print "Sample 2: ./create_project.py -project MyGame -package com.MyCompany.AwesomeGame -language javascript"
print ""
def checkParams(context):
# generate our internal params
context["script_dir"] = os.getcwd() + "/"
global platforms_list
# invalid invoke, tell users how to input params
if len(sys.argv) < 7:
dumpUsage()
sys.exit()
# find our params
for i in range(1, len(sys.argv)):
if "-project" == sys.argv[i]:
# read the next param as project_name
context["dst_project_name"] = sys.argv[i+1]
context["dst_project_path"] = "D:\\Workspace\\projects\\" + context["dst_project_name"]
elif "-package" == sys.argv[i]:
# read the next param as g_PackageName
context["dst_package_name"] = sys.argv[i+1]
elif "-language" == sys.argv[i]:
# choose a scripting language
context["language"] = sys.argv[i+1]
# pinrt error log our required paramters are not ready
raise_error = False
if context["dst_project_name"] == "undefined":
print "Invalid -project parameter"
raise_error = True
if context["dst_package_name"] == "undefined":
print "Invalid -package parameter"
raise_error = True
if context["language"] == "undefined":
print "Invalid -language parameter"
raise_error = True
if raise_error != False:
sys.exit()
# fill in src_project_name and src_package_name according to "language"
if ("cpp" == context["language"]):
context["src_project_name"] = "HelloCpp"
context["src_package_name"] = "org.cocos2dx.hellocpp"
context["src_project_path"] = "D:\\LAMP\\cocos2d-x-2.2.6\\template\\multi-platform-cpp"
platforms_list = ["ios",
"android",
"win32",
"winrt",
"wp8",
"mac",
"blackberry",
"linux",
"marmalade",
"tizen",
"wp8-xaml"]
elif ("lua" == context["language"]):
context["src_project_name"] = "HelloLua"
context["src_package_name"] = "org.cocos2dx.hellolua"
context["src_project_path"] = "D:\\LAMP\\cocos2d-x-2.2.6\\template\\multi-platform-lua"
platforms_list = ["ios",
"android",
"win32",
"blackberry",
"linux",
"marmalade"]
elif ("javascript" == context["language"]):
context["src_project_name"] = "HelloJavascript"
context["src_package_name"] = "org.cocos2dx.hellojavascript"
context["src_project_path"] = "D:\\LAMP\\cocos2d-x-2.2.6\\template\\multi-platform-js"
platforms_list = ["ios",
"android",
"win32"]
# end of checkParams(context) function
def replaceString(filepath, src_string, dst_string):
content = ""
f1 = open(filepath, "rb")
for line in f1:
if src_string in line:
content += line.replace(src_string, dst_string)
else:
content += line
f1.close()
f2 = open(filepath, "wb")
f2.write(content)
f2.close()
# end of replaceString
def replaceLastNameInPath(raw_path):
cnt = raw_path.count("PROJECT_NAME")
if (cnt > 0):
raw_path = raw_path.replace("PROJECT_NAME", context["src_project_name"], cnt - 1)
dst = raw_path.replace("PROJECT_NAME", context["dst_project_name"])
return dst
return ""
# end of replaceLastNameInPath
def processPlatformProjects(platform):
# determine proj_path
proj_path = context["dst_project_path"] + "/proj.%s/" % platform
java_package_path = ""
# read josn config file or the current platform
f = open("%s.json" % platform)
data = json.load(f)
# rename package path, like "org.cocos2dx.hello" to "com.company.game". This is a special process for android
if (platform == "android"):
src_pkg = context["src_package_name"].split('.')
dst_pkg = context["dst_package_name"].split('.')
os.rename(proj_path + "src/" + src_pkg[0],
proj_path + "src/" + dst_pkg[0])
os.rename(proj_path + "src/" + dst_pkg[0] + "/" + src_pkg[1],
proj_path + "src/" + dst_pkg[0] + "/" + dst_pkg[1])
os.rename(proj_path + "src/" + dst_pkg[0] + "/" + dst_pkg[1] + "/" + src_pkg[2],
proj_path + "src/" + dst_pkg[0] + "/" + dst_pkg[1] + "/" + dst_pkg[2])
java_package_path = dst_pkg[0] + "/" + dst_pkg[1] + "/" + dst_pkg[2]
# rename files and folders
for i in range(0, len(data["rename"])):
tmp = data["rename"][i].replace("PACKAGE_PATH", java_package_path)
src = tmp.replace("PROJECT_NAME", context["src_project_name"])
if (platform == "wp8-xaml"):
dst = replaceLastNameInPath(tmp)
else:
dst = tmp.replace("PROJECT_NAME", context["dst_project_name"])
if (os.path.exists(proj_path + src) == True):
os.rename(proj_path + src, proj_path + dst)
# remove useless files and folders
for i in range(0, len(data["remove"])):
dst = data["remove"][i].replace("PROJECT_NAME", context["dst_project_name"])
if (os.path.exists(proj_path + dst) == True):
shutil.rmtree(proj_path + dst)
# rename package_name. This should be replaced at first. Don't change this sequence
for i in range(0, len(data["replace_package_name"])):
tmp = data["replace_package_name"][i].replace("PACKAGE_PATH", java_package_path)
dst = tmp.replace("PROJECT_NAME", context["dst_project_name"])
if (os.path.exists(proj_path + dst) == True):
replaceString(proj_path + dst, context["src_package_name"], context["dst_package_name"])
# rename project_name
for i in range(0, len(data["replace_project_name"])):
tmp = data["replace_project_name"][i].replace("PACKAGE_PATH", java_package_path)
dst = tmp.replace("PROJECT_NAME", context["dst_project_name"])
if (os.path.exists(proj_path + dst) == True):
replaceString(proj_path + dst, context["src_project_name"], context["dst_project_name"])
# done!
print "proj.%s\t\t: Done!" % platform
# end of processPlatformProjects
#Codes bellow were written by Jackie in 2015-11-15
def fixforwin32(path):
filelist = os.listdir(path)
for item in filelist:
suffix = item.split('.')[1]
if "sln" == suffix:
content = open(path + item , 'r').read().replace("..\\..\\..\\" , "%COCOS2D_HOME%\\")
file = open(path + item , 'w')
file.write(content)
file.close()
elif "vcxproj" == suffix:
content = open(path + item , 'r').read().replace("$(ProjectDir)..\\..\\..\\" , "$(COCOS2D_HOME)\\")
file = open(path + item , 'w')
file.write(content)
file.close()
print "Fix for win32 done !"
#end of fixforwin32
# -------------- main --------------
# dump argvs
# print sys.argv
# prepare valid "context" dictionary
checkParams(context)
# import pprint
# pprint.pprint(context)
# copy "lauguage"(cpp/lua/javascript) platform.proj into cocos2d-x/projects/<project_name>/folder
if (os.path.exists(context["dst_project_path"]) == True):
print "Error:" + context["dst_project_path"] + " folder is already existing"
print "Please remove the old project or choose a new PROJECT_NAME in -project parameter"
sys.exit()
else:
shutil.copytree(context["src_project_path"], context["dst_project_path"], True)
print os.getcwd()
# call process_proj from each platform's script folder
for platform in platforms_list:
processPlatformProjects(platform)
# exec "import %s.handle_project_files" % (platform)
# exec "%s.handle_project_files.handle_project_files(context)" % (platform)
targetpath = context["dst_project_path"] + "\\proj.win32\\"
fixforwin32(targetpath)
print "New project has been created in this path: " + context["dst_project_path"]
print "Have Fun!"
create_project.bat 源码
@echo off
title Create_Project_Win
:start
cls
color 0A
echo. This tool will help you create a cocos2d project ^. ^
echo. -----------------------------------------------------
SET /P pjn= Input your project name:
if /i "%pjn%" == "" goto error
SET /P pkn= Input your package name:
if /i "%pkn%" == "" goto error
SET /P lge= Input code language:
if /i "%lge%" == "" goto error
cd /d %COCOS2D_HOME%\tools\project-creator
python create_project_win.py -project %pjn% -package %pkn% -language %lge%
pause
exit
:error
cls
color CF
echo. @@@@@@@@@@@@@@@@@@@@@@@
echo. @ @
echo. @ Error.Any parameters can't be NULL! @
echo. @ @
echo. @@@@@@@@@@@@@@@@@@@@@@@
pause
SET pjn=
SET pkn=
SET lge=
goto start
JackM0x
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标签:src,context,自定义,Windows,dst,project,cocos2d,path,name 来源: https://blog.csdn.net/jk92103/article/details/104404985
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