ICode9

精准搜索请尝试: 精确搜索
首页 > 其他分享> 文章详细

Unity UDP通讯

2021-05-06 13:58:10  阅读:247  来源: 互联网

标签:UDP 通讯 socket void private Unity using new port


UDPSend:发送端脚本,Ip为接收端本地Ip, port为自定义int类型(但是要与接收端port一致)
UDPReceive:接收端脚本,port为自定义int类型(但是要与发送端port一致)

using UnityEngine;
using System.Net;
using System.Net.Sockets;
using System.Text;
public class UDPSend : MonoBehaviour
{  
    private string ip;   //主机ip地址
    private int port;
    private IPAddress ipAddress;
    private IPEndPoint endPoint;
    private Socket socket;
    private EndPoint server;
    private byte[] sendData;                //发送内容,转化为byte字节
    void Awake()
    {
        ip = "192.168.1.100";
        port = 8899;
    }

    //发送函数
    public void  Send(float value)             //参数不是字符串时转化为string
    {
        string msg = value.ToString("0");      //传递的值转化为string       
        ipAddress = IPAddress.Parse(ip);            //ip地址
        endPoint = new IPEndPoint(ipAddress, port);  //自定义端口号
        socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
        IPEndPoint sender = new IPEndPoint(IPAddress.Any, 112);
        server = (EndPoint)sender;
        sendData = new byte[1024];                  //定义发送字节大小
        sendData = Encoding.Default.GetBytes(msg);  //对msg编码
        socket.SendTo(sendData, sendData.Length, SocketFlags.None, endPoint);   //发送信息
    }

    void Update()
    {
        if (Input.GetKeyDown(KeyCode.A))
        {
            Send(12);
        }
    }
}

using UnityEngine;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Text;
public class UDPReceive : MonoBehaviour
{
   
    private IPEndPoint ipEndPoint;
    private Socket socket;
    private Thread thread;
    private byte[] bytes;           //接收到的字节
    private int bytesLength;        //长度
    public string receiveMsg = "";   //接收到的信息
    public bool isOver;
    private int port; //端口号要与发送端一致
    void Start()
    {
        Init();
    }
    //初始化
    private void Init()
    {
        ipEndPoint = new IPEndPoint(IPAddress.Any, port);
        socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
        socket.Bind(ipEndPoint);
        thread = new Thread(new ThreadStart(Receive));      //开启一个线程,接收发送端的消息
        thread.IsBackground = true;
        thread.Start();
    }

    //接收消息函数
    private void Receive()
    {
        IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
        EndPoint remote = (EndPoint)sender;

        while (true)
        {
            bytes = new byte[1024];
            bytesLength = socket.ReceiveFrom(bytes, ref remote);
            receiveMsg = Encoding.ASCII.GetString(bytes, 0, bytesLength);
        }
    }
    //实时接收消息
    void Update()
    {
        if (receiveMsg != "")
        {
            Debug.Log(receiveMsg);
            receiveMsg = "";
        }
    }
    //关闭socket,关闭thread
    private void OnDisable()
    {
        if (socket != null)
        {
            socket.Close();
        }
        if (thread != null)
        {
            thread.Interrupt();
            thread.Abort();
        }
    }
}

标签:UDP,通讯,socket,void,private,Unity,using,new,port
来源: https://blog.csdn.net/qq_30868065/article/details/116452358

本站声明: 1. iCode9 技术分享网(下文简称本站)提供的所有内容,仅供技术学习、探讨和分享;
2. 关于本站的所有留言、评论、转载及引用,纯属内容发起人的个人观点,与本站观点和立场无关;
3. 关于本站的所有言论和文字,纯属内容发起人的个人观点,与本站观点和立场无关;
4. 本站文章均是网友提供,不完全保证技术分享内容的完整性、准确性、时效性、风险性和版权归属;如您发现该文章侵犯了您的权益,可联系我们第一时间进行删除;
5. 本站为非盈利性的个人网站,所有内容不会用来进行牟利,也不会利用任何形式的广告来间接获益,纯粹是为了广大技术爱好者提供技术内容和技术思想的分享性交流网站。

专注分享技术,共同学习,共同进步。侵权联系[81616952@qq.com]

Copyright (C)ICode9.com, All Rights Reserved.

ICode9版权所有