标签:UDP 通讯 socket void private Unity using new port
UDPSend:发送端脚本,Ip为接收端本地Ip, port为自定义int类型(但是要与接收端port一致)
UDPReceive:接收端脚本,port为自定义int类型(但是要与发送端port一致)
using UnityEngine;
using System.Net;
using System.Net.Sockets;
using System.Text;
public class UDPSend : MonoBehaviour
{
private string ip; //主机ip地址
private int port;
private IPAddress ipAddress;
private IPEndPoint endPoint;
private Socket socket;
private EndPoint server;
private byte[] sendData; //发送内容,转化为byte字节
void Awake()
{
ip = "192.168.1.100";
port = 8899;
}
//发送函数
public void Send(float value) //参数不是字符串时转化为string
{
string msg = value.ToString("0"); //传递的值转化为string
ipAddress = IPAddress.Parse(ip); //ip地址
endPoint = new IPEndPoint(ipAddress, port); //自定义端口号
socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
IPEndPoint sender = new IPEndPoint(IPAddress.Any, 112);
server = (EndPoint)sender;
sendData = new byte[1024]; //定义发送字节大小
sendData = Encoding.Default.GetBytes(msg); //对msg编码
socket.SendTo(sendData, sendData.Length, SocketFlags.None, endPoint); //发送信息
}
void Update()
{
if (Input.GetKeyDown(KeyCode.A))
{
Send(12);
}
}
}
using UnityEngine;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Text;
public class UDPReceive : MonoBehaviour
{
private IPEndPoint ipEndPoint;
private Socket socket;
private Thread thread;
private byte[] bytes; //接收到的字节
private int bytesLength; //长度
public string receiveMsg = ""; //接收到的信息
public bool isOver;
private int port; //端口号要与发送端一致
void Start()
{
Init();
}
//初始化
private void Init()
{
ipEndPoint = new IPEndPoint(IPAddress.Any, port);
socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
socket.Bind(ipEndPoint);
thread = new Thread(new ThreadStart(Receive)); //开启一个线程,接收发送端的消息
thread.IsBackground = true;
thread.Start();
}
//接收消息函数
private void Receive()
{
IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
EndPoint remote = (EndPoint)sender;
while (true)
{
bytes = new byte[1024];
bytesLength = socket.ReceiveFrom(bytes, ref remote);
receiveMsg = Encoding.ASCII.GetString(bytes, 0, bytesLength);
}
}
//实时接收消息
void Update()
{
if (receiveMsg != "")
{
Debug.Log(receiveMsg);
receiveMsg = "";
}
}
//关闭socket,关闭thread
private void OnDisable()
{
if (socket != null)
{
socket.Close();
}
if (thread != null)
{
thread.Interrupt();
thread.Abort();
}
}
}
标签:UDP,通讯,socket,void,private,Unity,using,new,port 来源: https://blog.csdn.net/qq_30868065/article/details/116452358
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