标签:clipper 圆柱 cylinder vtk 裁剪 actor clipper2 New include
#pragma once
#include "vtkAutoInit.h"
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkInteractionStyle);
#include "vtkActor.h"
#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkCylinder.h"
#include "vtkPlane.h"
#include "vtkImplicitBoolean.h"
#include "vtkPolyDataMapper.h"
#include "vtkSphereSource.h"
#include "vtkProperty.h"
#include "vtkClipPolyData.h"
#include "vtkTransformPolyDataFilter.h"
#include "vtkTransform.h"
#include "vtkInteractorStyleTrackballCamera.h"
int main()
{
vtkSphereSource* sphere = vtkSphereSource::New();
sphere->SetCenter(0, 0, 0);
sphere->SetRadius(10);
sphere->SetThetaResolution(40);
sphere->SetPhiResolution(40);
vtkCylinder* cylinder = vtkCylinder::New();//圆柱
cylinder->SetCenter(0, 0, 0);
cylinder->SetRadius(3);
vtkPlane* vPlane = vtkPlane::New();//横截面
vPlane->SetOrigin(0, 0, 0);
vPlane->SetNormal(0, -1, 0);
vtkImplicitBoolean* cuted_cylinder = vtkImplicitBoolean::New();
cuted_cylinder->SetOperationTypeToIntersection();
cuted_cylinder->AddFunction(cylinder);
cuted_cylinder->AddFunction(vPlane);
vtkClipPolyData* clipper = vtkClipPolyData::New();
clipper->SetInputConnection(sphere->GetOutputPort());
clipper->SetClipFunction(cylinder);
clipper->GenerateClipScalarsOn();
clipper->GenerateClippedOutputOn();
clipper->SetValue(0.5);
vtkTransform* transform = vtkTransform::New();
transform->Translate(7, 0, 0);
vtkTransformPolyDataFilter* filter = vtkTransformPolyDataFilter::New();
filter->SetInputConnection(clipper->GetOutputPort());
filter->SetTransform(transform);
vtkClipPolyData* clipper2 = vtkClipPolyData::New();
clipper2->SetInputConnection(filter->GetOutputPort());
clipper2->SetClipFunction(cuted_cylinder);
clipper2->GenerateClipScalarsOn();
clipper2->GenerateClippedOutputOn();
clipper2->SetValue(0.5);
vtkPolyDataMapper* map = vtkPolyDataMapper::New();
map->SetInputConnection(clipper2->GetOutputPort());
map->ScalarVisibilityOff();
vtkActor* actor = vtkActor::New();
actor->SetMapper(map);
actor->GetProperty()->SetColor(0, 1, 1);
//actor->GetProperty()->SetAmbientColor(0.4,0.5,0.6);
//actor->GetProperty()->SetDiffuseColor(0.8,0.6,0.2);
actor->RotateX(40);
vtkRenderer* ren = vtkRenderer::New();
vtkRenderWindow* renWin = vtkRenderWindow::New();
renWin->AddRenderer(ren);
vtkRenderWindowInteractor* iren = vtkRenderWindowInteractor::New();
iren->SetRenderWindow(renWin);
ren->AddActor(actor);
ren->SetBackground(1, 1, 1);
renWin->SetSize(450, 450);
vtkInteractorStyleTrackballCamera* style = vtkInteractorStyleTrackballCamera::New();
iren->SetInteractorStyle(style);
iren->Initialize();
renWin->Render();
iren->Start();
}
标签:clipper,圆柱,cylinder,vtk,裁剪,actor,clipper2,New,include 来源: https://blog.csdn.net/qq_41023026/article/details/110477740
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