标签:newH int movedirection canvas C语言 Width 二维 贪吃蛇 printf
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#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include<stdlib.h>
#include<conio.h>
#include<windows.h>
#include<time.h>
#define High 20
#define Width 30
int food_x, food_y; //食物位置
int canvas[High][Width] = { 0 }; //游戏区域的大小
int movedirection; //小蛇的移动方向,1向上,2向下,3向左,4向右
void menu() //游戏菜单
{
printf("************************\n");
printf("***** 1.开始游戏 *****\n");
printf("***** 0.退出游戏 *****\n");
printf("*****[wsad控制方向]*****\n");
}
void gotoxy(int x, int y) //将光标移动到(x,y)
{
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
COORD coord;
coord.X = x;
coord.Y = y;
SetConsoleCursorPosition(handle,coord);
}
void startup() //数据初始化
{
int i = 0, j = 0; //将数组初始化,以循环进行游戏
for(i = 0; i < High; i++)
{
for (j = 0; j < Width; j++)
{
canvas[i][j] = 0;
}
}
for(i = 0; i < High; i++) //设置边框
{
canvas[i][0] = -1;
canvas[i][Width - 1] = -1;
}
for(i = 0; i < Width; i++) //设置边框
{
canvas[0][i] = -1;
canvas[High - 1][i] = -1;
}
canvas[High / 2][Width / 2] = 1; //设置蛇头
for(i = 1; i < 5; i++) //设置蛇身
{
canvas[High / 2][Width / 2 - i] = i + 1;
}
movedirection = 1; //初始蛇向上走
srand((unsigned)time(NULL)); //随机数
food_x = rand() % (High - 5) + 2; //设置食物
food_y = rand() % (Width - 5) + 2;
canvas[food_x][food_y] = -2;
}
void show() //显示画面
{
gotoxy(0, 0); //光标移动到原点,以下重画清屏
int i = 0, j = 0;
for(i = 0; i < High; i++)
{ for(j = 0; j < Width; j++)
{
if(canvas[i][j] == 0)
printf(" ");
else if(canvas[i][j] == -1)
printf("#"); //输出边框
else if(canvas[i][j] == 1)
printf("@"); //输出蛇头
else if(canvas[i][j] > 1)
printf("*"); //输出蛇身
else if(canvas[i][j] == -2)
printf("$"); //输出食物
}
printf("\n");
}
Sleep(150); //可以更改游戏速度
}
void game()
{
void updatewithoutinput();
void updatewithinput();
while (1)
{
show(); //显示画面
updatewithoutinput(); //与用户输入无关的更新
updatewithinput(); //与用户输入有关的更新
}
}
void movesnake() //蛇的移动
{
int i = 0, j = 0;
for(i = 1; i < High - 1; i++)
for(j = 1; j < Width - 1; j++)
if(canvas[i][j] > 0)
canvas[i][j]++;
int oldT_i, oldT_j, oldH_i, oldH_j;
int max = 0;
for(i = 1; i < High - 1; i++)
for(j = 1; j < Width - 1; j++)
if(canvas[i][j] > 0)
{
if(max < canvas[i][j])
{
max = canvas[i][j];
oldT_i = i;
oldT_j = j;
}
if(canvas[i][j] == 2)
{
oldH_i = i;
oldH_j = j;
}
}
int newH_i = 0, newH_j = 0;
if(movedirection == 1) //蛇向上移
{
newH_i = oldH_i - 1;
newH_j = oldH_j;
}
if(movedirection == 2) //蛇向下移
{
newH_i = oldH_i + 1;
newH_j = oldH_j;
}
if(movedirection == 3) //蛇向左移
{
newH_i = oldH_i;
newH_j = oldH_j - 1;
}
if(movedirection == 4) //蛇向右移
{
newH_i = oldH_i;
newH_j = oldH_j + 1;
}
if(canvas[newH_i][newH_j] == -2) //重置食物
{
canvas[food_x][food_y] = 0;
food_x = rand() % (High - 5) + 2;
food_y = rand() % (Width - 5) + 2;
canvas[food_x][food_y] = -2;
}
else
canvas[oldT_i][oldT_j] = 0;
if(canvas[newH_i][newH_j] > 0 || canvas[newH_i][newH_j] == -1) //判断游戏是否结束
{
printf("游戏结束!\n");
Sleep(1000);
int a = 0;
do //选择是否继续游戏
{
menu(); //游戏菜单
printf("请选择");
scanf("%d", &a);
switch (a)
{
case 1:
system("cls"); //清空屏幕
startup(); //数据初始化
game();
break;
case 0:
printf("退出游戏");
break;
default:
printf("选择错误,请重新选择");
break;
}
} while (a);
exit(0);
}
else
canvas[newH_i][newH_j] = 1;
}
void updatewithoutinput() //与用户输入无关的更新
{
movesnake();
}
void updatewithinput() //与用户输入有关的更新
{
char input;
if(_kbhit())
{
input = _getch();
if(input == 'a'&&movedirection!=4) //蛇向左移
{
movedirection = 3;
movesnake();
}
else if(input == 'd'&&movedirection != 3) //蛇向右移
{
movedirection = 4;
movesnake();
}
else if(input == 'w'&&movedirection != 2) //蛇向上移
{
movedirection = 1;
movesnake();
}
else if(input == 's'&&movedirection != 1) //蛇向下移
{
movedirection = 2;
movesnake();
}
}
}
int main()
{
int a = 0;
do
{
menu(); //游戏菜单
printf("请选择");
scanf("%d", &a);
switch (a)
{
case 1:
startup(); //数据初始化
game();
break;
case 0:
printf("退出游戏");
break;
default:
printf("选择错误,请重新选择");
break;
}
} while (a);
return 0;
}
标签:newH,int,movedirection,canvas,C语言,Width,二维,贪吃蛇,printf 来源: https://blog.csdn.net/qq_64825311/article/details/123647425
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