ICode9

精准搜索请尝试: 精确搜索
首页 > 系统相关> 文章详细

Windows平台RTMP播放器/RTSP播放器如何在播放窗口添加OSD文字叠加

2021-03-01 15:00:45  阅读:204  来源: 互联网

标签:播放器 recoder Windows text image RTSP Gdiplus logo size


好多开发者在做Windows平台特别是单屏多画面显示时,希望像监控摄像机一样,可以在播放画面添加OSD台标,以实现字符叠加效果,大多开发者可很轻松的实现以上效果,针对此,本文以大牛直播SDK (Github)的Windows平台demo为例,简单介绍下具体实现:

Windows平台RTMP播放器、RTSP播放器C++ demo

Windows平台C++的demo,以录像过程为例,动态在左上角显示个闪动的图标+当前时间,具体效果如下:

核心代码

std::shared_ptr<nt_argb_image_logo> CSmartPlayerDlg::MakeLogo()
{
	std::shared_ptr<nt_argb_image_logo> logo_image;

	if (!is_init_gdi_plus_ok_)
		return logo_image;

	if (!recoder_image_)
	{
		static bool is_load_image_failed = false;

		if (!is_load_image_failed)
		{
			recoder_image_.reset(Gdiplus::Image::FromFile(_T("red_circle.png")));

			if (recoder_image_ && Gdiplus::Ok != recoder_image_->GetLastStatus())
			{
				is_load_image_failed = true;
				recoder_image_.reset();
			}
		}
	}

	is_has_recoder_image_ = !is_has_recoder_image_;

	if (!recoder_image_)
	{
		is_has_recoder_image_ = false;
	}

	if (m_hWnd == nullptr || !::IsWindow(m_hWnd))
		return logo_image;

	if (cur_logo_font_name_.empty())
	{
		cur_logo_font_name_ = FindLogoFontName();
	}

	if (cur_logo_font_name_.empty())
	{
		return logo_image;
	}

	Gdiplus::FontFamily font_family(cur_logo_font_name_.c_str());
	if (!font_family.IsAvailable())
	{
		return logo_image;
	}

	Gdiplus::Font font(&font_family, 10, Gdiplus::FontStyleBold, Gdiplus::Unit::UnitPoint);
	if (!font.IsAvailable())
	{
		return logo_image;
	}

	// 白色
	Gdiplus::SolidBrush solid_brush(Gdiplus::Color(255, 255, 255));
	Gdiplus::Graphics  graphics(m_hWnd);

	if (Gdiplus::Ok != graphics.GetLastStatus())
	{
		return logo_image;
	}

	int recoder_image_w = 18;
	int recoder_image_h = 18;

	if (recoder_image_)
	{
		recoder_image_w = recoder_image_->GetWidth();
		recoder_image_h = recoder_image_->GetHeight();
	}

	auto image_w = recoder_image_w + 2 + 5;
	auto image_h = recoder_image_h + 5 + 5;

	graphics.SetTextRenderingHint(Gdiplus::TextRenderingHint::TextRenderingHintClearTypeGridFit);

	auto cur_time_str = MakeCurTimerStr();

	Gdiplus::RectF bounding_box(0, 0, 0, 0);
	graphics.MeasureString(cur_time_str.c_str(), -1, &font, Gdiplus::PointF(0, 0), &bounding_box);

	Gdiplus::SizeF text_size(0, 0);
	bounding_box.GetSize(&text_size);

	image_w += (int)text_size.Width;
	image_h = image_h > ((int)text_size.Height) ? image_h : ((int)text_size.Height);

	image_w += 2;
	image_h += 2;

	image_w = ByteAlign(image_w, 4);
	image_h = ByteAlign(image_h, 4);

	Gdiplus::Bitmap   bitmap(image_w, image_h, PixelFormat32bppARGB);

	if (Gdiplus::Ok != bitmap.GetLastStatus())
	{
		return logo_image;
	}

	Gdiplus::Graphics g(&bitmap);

	if (Gdiplus::Ok != g.GetLastStatus())
	{
		return logo_image;
	}

	int r_left = 2;
	int r_top = (image_h / 2) - (recoder_image_h / 2);
	r_top -= 1;

	if (is_has_recoder_image_)
	{
		g.DrawImage(recoder_image_.get(), r_left, r_top);
	}

	r_left += recoder_image_w;
	r_left += 5;

	r_top = (image_h / 2) - (text_size.Height / 2);

	g.DrawString(cur_time_str.c_str(), -1, &font, Gdiplus::PointF(r_left, r_top), &solid_brush);

	Gdiplus::BitmapData locked_bitmapData;

	if (Gdiplus::Ok == bitmap.LockBits(nullptr, Gdiplus::ImageLockModeRead, PixelFormat32bppARGB, &locked_bitmapData))
	{
		auto buffer_size = locked_bitmapData.Stride * locked_bitmapData.Height;

		std::unique_ptr<NT_BYTE[]> buffer(new NT_BYTE[buffer_size]);

		if (buffer)
		{
			logo_image = std::make_shared<nt_argb_image_logo>(locked_bitmapData.Width, locked_bitmapData.Height);
			logo_image->stride_ = locked_bitmapData.Stride;

			memcpy(buffer.get(), locked_bitmapData.Scan0, buffer_size);

			logo_image->data_.swap(buffer);
		}

		bitmap.UnlockBits(&locked_bitmapData);
	}

	return logo_image;
}

Windows平台RTMP播放器、RTSP播放器C# demo

Windows平台C#的demo,添加了“设置台标”选择框,在player窗口左上角显示“叠加字符展示”,具体内容、坐标可自定义,具体效果如下:

核心代码

        //设置OSD文本
        private void DrawOSD(string draw_text)
        {

            // gdi 绘制的话,文本请自己绘制
            if (is_gdi_render_)
                return;

            if (player_handle_ == IntPtr.Zero)
                return;

            if (draw_text == null || draw_text.Length < 1)
            {
                NTSmartPlayerSDK.NT_SP_SetRenderARGBLogo(player_handle_, IntPtr.Zero, 0, 0, 0, 0, 0, 0, 0);
                return;
            }

            Graphics graphics = this.CreateGraphics();

            SolidBrush solid_brush = new SolidBrush(Color.FromArgb(255, 255, 255));

            graphics.TextRenderingHint = System.Drawing.Text.TextRenderingHint.ClearTypeGridFit;

            SizeF text_size = new SizeF();
            text_size = graphics.MeasureString(draw_text, this.Font);

            int image_w = (int)text_size.Width + 4;
            int image_h = (int)text_size.Height + 4;

            image_w = (int)ByteAlign((UInt32)image_w, 4);
            image_h = (int)ByteAlign((UInt32)image_h, 4);

            Bitmap bmp = new Bitmap(image_w, image_h, System.Drawing.Imaging.PixelFormat.Format32bppArgb);

            Graphics g = Graphics.FromImage(bmp);

            g.TextRenderingHint = System.Drawing.Text.TextRenderingHint.ClearTypeGridFit;

            float left = image_w / 2 - text_size.Width / 2;
            float top = image_h / 2 - text_size.Height / 2;

            g.DrawString(draw_text, this.Font, solid_brush, left, top);

            Rectangle rect = new Rectangle(0, 0, bmp.Width, bmp.Height);

            System.Drawing.Imaging.BitmapData bmp_data = bmp.LockBits(rect, System.Drawing.Imaging.ImageLockMode.ReadOnly, bmp.PixelFormat);

            IntPtr ptr = bmp_data.Scan0;
            int strdie = Math.Abs(bmp_data.Stride);

            NTSmartPlayerSDK.NT_SP_SetRenderARGBLogo(player_handle_, ptr, strdie, bmp_data.Width,
                bmp_data.Height, 6, 6, bmp_data.Width, bmp_data.Height);

            // Unlock the bits.
            bmp.UnlockBits(bmp_data);
        }
    }

注意,如果GDI模式下,我们数据回调到上层绘制的,这样加起来更简单:

            if (btn_check_add_osd.Checked)
            {
                string draw_text = "叠加字符展示";

                Graphics graphics = this.CreateGraphics();

                SolidBrush solid_brush = new SolidBrush(Color.FromArgb(255, 255, 255));

                graphics.TextRenderingHint = System.Drawing.Text.TextRenderingHint.ClearTypeGridFit;

                g.TextRenderingHint = System.Drawing.Text.TextRenderingHint.ClearTypeGridFit;

                float left = playWnd.Left + 4;
                float top = playWnd.Top + 4;

                g.DrawString(draw_text, this.Font, solid_brush, left, top);
            }

感兴趣的开发者可自行尝试。

标签:播放器,recoder,Windows,text,image,RTSP,Gdiplus,logo,size
来源: https://blog.csdn.net/renhui1112/article/details/114262358

本站声明: 1. iCode9 技术分享网(下文简称本站)提供的所有内容,仅供技术学习、探讨和分享;
2. 关于本站的所有留言、评论、转载及引用,纯属内容发起人的个人观点,与本站观点和立场无关;
3. 关于本站的所有言论和文字,纯属内容发起人的个人观点,与本站观点和立场无关;
4. 本站文章均是网友提供,不完全保证技术分享内容的完整性、准确性、时效性、风险性和版权归属;如您发现该文章侵犯了您的权益,可联系我们第一时间进行删除;
5. 本站为非盈利性的个人网站,所有内容不会用来进行牟利,也不会利用任何形式的广告来间接获益,纯粹是为了广大技术爱好者提供技术内容和技术思想的分享性交流网站。

专注分享技术,共同学习,共同进步。侵权联系[81616952@qq.com]

Copyright (C)ICode9.com, All Rights Reserved.

ICode9版权所有