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JUC并发包源码阅读之ReetrantLock.lock()

2020-12-17 12:31:59  阅读:195  来源: 互联网

标签:node JUC return pred acquire Node 源码 发包 节点


JUC并发包源码阅读之ReetrantLock.lock()

我们从代码最顶层开始看起,ReetrantLock默认实现的是NonfairSync,NonfairSync的lock()方法如下,非常简单

/**
* Performs lock.  Try immediate barge, backing up to normal
* acquire on failure.
*/
final void lock() {
	if (compareAndSetState(0, 1)) //尝试cas获取锁,如果state为0,获取成功
    setExclusiveOwnerThread(Thread.currentThread());
	else //state不为0
    acquire(1);
}

lock()方法就是先尝试cas的将state从0设为1,但是如果state不为0,或者cas自旋失败,调用acquire()方法,这里需要注意,在FairSync中lock()方法的实现是直接调用acquire()方法,并不会先尝试cas自旋获取锁,这也体现了公平和非公平的差异。
接下来看看acquire()方法

public final void acquire(int arg) {
	if (!tryAcquire(arg) &&acquireQueued(addWaiter(Node.EXCLUSIVE), arg))
    	selfInterrupt();
}

我们先根据这个方法中调用的方法的名字来猜测一下这个acquire()方法是实现了什么功能,tryAcquire()就是尝试获取的意思,addWaiter()就是插入一个节点到队尾的意思,acquireQueued()就是获取队列的意思,在揣测一下就是唤醒整个队列。由此我们可以大概猜出这个acquire的方法就是当尝试获取锁失败并且线程的中断标志位为true,就中断线程。
tryAcquire()实际调用的是nonfairTryAcquire()方法,接下来详细看看nonfairTryAcquire()方法

/**
 * Performs non-fair tryLock.  tryAcquire is implemented in
 * subclasses, but both need nonfair try for trylock method.
 */
final boolean nonfairTryAcquire(int acquires) {
    final Thread current = Thread.currentThread();
    int c = getState();
    if (c == 0) {
        if (compareAndSetState(0, acquires)) { //state为0成功
            setExclusiveOwnerThread(current);
            return true;
        }
    }
    else if (current == getExclusiveOwnerThread()) { //锁被自己的线程占着就成功
        int nextc = c + acquires;
        if (nextc < 0) // overflow
            throw new Error("Maximum lock count exceeded");
        setState(nextc);
        return true;
    }
    return false;
}

这个方法的实现一目了然,就不详细说了,不过我们需要知道在公平锁的tryAcquire()方法中,是需要同步队列中没有节点或者节点位于队列头并且cas更新state成功才会获得锁。
当nonfairTryAcquire()方法失败时,也就是没有获取到锁时,会调用addWaiter()方法将节点插入同步队列,接下来看addWaiter()方法。

/**
 * Creates and enqueues node for current thread and given mode.
 *
 * @param mode Node.EXCLUSIVE for exclusive, Node.SHARED for shared
 * @return the new node
 */
private Node addWaiter(Node mode) {
    Node node = new Node(Thread.currentThread(), mode);
    // Try the fast path of enq; backup to full enq on failure
    Node pred = tail;
    if (pred != null) { //aqs队尾不为空,cas将node插入队列尾部
        node.prev = pred;
        if (compareAndSetTail(pred, node)) {
            pred.next = node;
            return node;
        }
    }
    enq(node); //aqs队尾为空或cas尾插失败
    return node;
}

当同步队列的队列为空(因为需要cas更新队尾,如果队列为空无法进行cas更新队尾)或者尾插失败(可能由于多个节点同时插入队尾)就会调用enq()方法自旋尾插。

/**
 * Inserts node into queue, initializing if necessary. See picture above.
 * @param node the node to insert
 * @return node's predecessor
 */
private Node enq(final Node node) {
    for (;;) {
        Node t = tail;
        if (t == null) { // Must initialize //aqs队列为空就新建一个
            if (compareAndSetHead(new Node()))
                tail = head;
        } else { //尾插失败就不断cas重试
            node.prev = t;
            if (compareAndSetTail(t, node)) {
                t.next = node;
                return t;
            }
        }
    }
}

节点插入队尾addWaiter()后会调用acquireQueued()方法

/**
 * Acquires in exclusive uninterruptible mode for thread already in
 * queue. Used by condition wait methods as well as acquire.
 *
 * @param node the node
 * @param arg the acquire argument
 * @return {@code true} if interrupted while waiting
 */
final boolean acquireQueued(final Node node, int arg) {
    boolean failed = true;
    try {
        boolean interrupted = false;
        for (;;) {
            final Node p = node.predecessor();
            if (p == head && tryAcquire(arg)) { //节点在AQS队列中的第二个(head节点的下一个)并释放锁成功,将其设为head
                setHead(node);
                p.next = null; // help GC
                failed = false;
                return interrupted;
            }
            if (shouldParkAfterFailedAcquire(p, node) && //如果前一个节点的waitStatus为singal,park当前线程,否则将前一个节点的waitStatus设为singal
                parkAndCheckInterrupt())
                interrupted = true;
        }
    } finally {
        if (failed)
            cancelAcquire(node);
    }
}

这是一个不断循环的方法,直到节点为head节点的下一个节点并释放锁成功时,将其设为头节点,也就是说节点获取到锁了,才会退出循环。否则循环调用shouldParkAfterFailedAcquire()方法。

/**
 * Checks and updates status for a node that failed to acquire.
 * Returns true if thread should block. This is the main signal
 * control in all acquire loops.  Requires that pred == node.prev.
 *
 * @param pred node's predecessor holding status
 * @param node the node
 * @return {@code true} if thread should block
 */
private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) {
    int ws = pred.waitStatus;
    if (ws == Node.SIGNAL)
        /*
         * This node has already set status asking a release
         * to signal it, so it can safely park.
         */
        return true;
    if (ws > 0) {
        /*
         * Predecessor was cancelled. Skip over predecessors and
         * indicate retry.
         */
        do {
            node.prev = pred = pred.prev;
        } while (pred.waitStatus > 0);
        pred.next = node;
    } else {
        /*
         * waitStatus must be 0 or PROPAGATE.  Indicate that we
         * need a signal, but don't park yet.  Caller will need to
         * retry to make sure it cannot acquire before parking.
         */
        compareAndSetWaitStatus(pred, ws, Node.SIGNAL);
    }
    return false; //前一个节点的waitStatus为signal时才返回true,否则将前一个节点的waitStatus设为signal然后返回false
}

这个方法也是十分简单,我们需要记住这个方法的放回值,只有当前一个节点的waitStatus为SIGNAL才放回true,否则返回false。
由上面的acquireQueued()方法可知,当shouldParkAfterFailedAcquire()方法返回true时,会调用 parkAndCheckInterrupt()方法。

/**
 * Convenience method to park and then check if interrupted
 *
 * @return {@code true} if interrupted
 */
private final boolean parkAndCheckInterrupt() {
    LockSupport.park(this);
    return Thread.interrupted();
}

这个方法的作用就是park住当前线程并返回当前线程是否被中断。
当acquireQueued()方法失败时,会执行cancelAcquire()方法,将节点移除队列。

/**
 * Cancels an ongoing attempt to acquire.
 *
 * @param node the node
 */
private void cancelAcquire(Node node) {
    // Ignore if node doesn't exist
    if (node == null)
        return;

    node.thread = null;

    // Skip cancelled predecessors
    Node pred = node.prev;
    while (pred.waitStatus > 0) //前一个节点的ws大于0,删除它
        node.prev = pred = pred.prev;

    // predNext is the apparent node to unsplice. CASes below will
    // fail if not, in which case, we lost race vs another cancel
    // or signal, so no further action is necessary.
    Node predNext = pred.next;

    // Can use unconditional write instead of CAS here.
    // After this atomic step, other Nodes can skip past us.
    // Before, we are free of interference from other threads.
    node.waitStatus = Node.CANCELLED;

    // If we are the tail, remove ourselves.
    if (node == tail && compareAndSetTail(node, pred)) { //node是尾节点,把前一个节点设为尾节点
        compareAndSetNext(pred, predNext, null);
    } else {
        // If successor needs signal, try to set pred's next-link
        // so it will get one. Otherwise wake it up to propagate.
        int ws;
        if (pred != head &&
            ((ws = pred.waitStatus) == Node.SIGNAL ||
             (ws <= 0 && compareAndSetWaitStatus(pred, ws, Node.SIGNAL))) &&
            pred.thread != null) { //如果前一个节点不是head,并且前一个节点为signal(或者cas设置signal成功)
            Node next = node.next;
            if (next != null && next.waitStatus <= 0) //后一个节点不为空并且ws小于0,删除该节点
                compareAndSetNext(pred, predNext, next);
        } else {
            unparkSuccessor(node); //前一个节点是head或者前一个节点的ws大于0,释放该线程
        }

        node.next = node; // help GC
    }
}

思维导图

仅供参考
在这里插入图片描述

标签:node,JUC,return,pred,acquire,Node,源码,发包,节点
来源: https://blog.csdn.net/weixin_45003125/article/details/111312599

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